7 reasons why VR technology will help General Z to achieve mental well-being

Generation Z is the first generation of real digital natives, and they are already familiar with VR technology. They never know the world without smartphones and fast internet and only the oldest of them can remember what things were like before social media.

It may not be a coincidence that General Jars reported a greater number of mental health challenges than members of the older generation. According to a Research conducted by the American Psychological Association In 2019, 27 percent of General Jers reported their mental health as “fair” or “poor,” compared to only 15 percent (Jane Years) and 13 percent of General Jores for millennia. Gen Zers blames their mental health challenges on real-world sources of stress, such as mass shootings and reports of sexual harassment that disproportionately affect young people.

Like every previous generation, General Z holds the future in his hands. All humanity will ultimately benefit from the goodwill of General Gers. Which means it’s about to be the most delusional time of the year, as well as the most delusional for you.

Many of these challenges will need to be addressed. At first glance, the promise seems to be rooted in a kind of technology that General Gers has enthusiastically embraced: virtual reality (VR) and augmented reality (AR). Let’s take a look at why Gen Zer is set up to use VR technology to improve their mental health today, tomorrow and beyond.

1. They eagerly accepted VR and AR

In early 2016, almost the majority of General Z consumers used VR and AR technology and 12% According to data quoted by Inc., it has been used on a daily basis. Industry observers expect to send about 60 million VR and AR headsets by 2021, down from less than 10 million in 2016. Younger customers make up an unequal portion of the initial recipients.

2. They are self-starters

Inc.’s analysis further shows that General Gers prefers to revise their own experience and content. It works with the power of VR, a customizable and immersive medium that allows users to explore on their own terms. And it enables VR wellness solutions called helium “Anxiety self-management.” A Frontiers in Psychology study that studied helium found a significant reduction in stress responses after just four minutes of submerged VR therapy.

3. They are willing to acknowledge, talk and seek help for mental health issues

General Gers is much more willing than members of the older generation to acknowledge mental health concerns and seek help. According to a survey by the American Psychological Association, General Gers (37%) sought mental health treatment at almost twice the rate of boomers (22%) and almost three times the rate of older generation (15%). They are more open to traditional therapies such as talk therapy as well as trying new solutions to their mental health problems such as CBD oil for depression and Hydroxyzine for the treatment of anxiety.

Since they seem more willing to seek help, it is fair to assume that Gen Zers are generally more open to new or non-standard therapies that use technologies such as VR and AR. As they take these therapies, General Z can fulfill the cultural role for which they are rapidly becoming known – as trendsetters and taste makers.

4. They have more exposure with real-world stressors

Members of Generation Z cite real-world stress as a significant contributor to their mental health challenges. In particular, they cite negative events and trends that have become impossible to ignore in recent years: mass shootings in schools and frequent gatherings by young people, sexual harassment and harassment targeting young people, suicide epidemics and climate change.

General Z is “close” to this and other real-world crises. And, because of their youth, they may deal with them longer than their older counterparts. As a result, they are more prone to empathy than the world-tired generation. This is a condition that preliminary research suggests can be sized and improved through targeted VR therapy.

5. They seek social and high-emotion experiences

Despite being perfectly comfortable in isolated, digitized bubbles, General Z is a social generation at heart. Its members seek collective, high-emotion experiences wherever possible. As VR software maker Ulio notes, this is a In the case of standard use For VR-based wellness initiatives that use technology to improve mood and productivity as well as provide a truly authentic and immersive experience.

6. Social legitimacy is a key motivation

Ulio described another consequence of General Z’s social tendency: the importance of social legitimacy. In particular, their social legitimacy in the generational relationship with brands and technology. For General Gers, who is skeptical of mass marketing strategies and conventional branding, social legitimacy is often the most important factor. Social legitimacy helps in the decision to adopt or pass a new product, service or technology.

As a basic social technology, VR is a perfect match for this bias. After a positive experience with VR-based wellness therapy, the average Jenner will probably tell their friends about it. This, of course, if their friends have not already participated with them. Proponents of VR therapy and VR in general can figure out the effects on their own.

7. Epidemics have greatly affected their behavior

Finally, we have to acknowledge the elephant in the house: the epidemic. Even if the epidemic itself fades into memory, the habits learned during the ordeal can be difficult to shake. One is the acquisition of remote or virtual social experiences, especially by young people. These experiences are naturally aligned with VR technology and the widespread recognition of telehealth and tele-wellness. In the future, making a therapy appointment may be just as easy as strapping on a headset.

We are just beginning to learn about the benefits of AR and VR for Gen Z7

Virtual reality is not a completely new technology. VR has been in one form or another for over 30 years. However, this – with increasing reality, a new technology – has really come into its own in the last 10 years. Over the next 10 years, we’re sure to make improvements in ways we can’t even imagine today.

Because really immersive, vibrant VR technology hasn’t been around for a long time, we’re starting to learn about its potential Improving mental well-being. With further study, we should expect better news about its potential. VR can benefit anyone who wants to use a new type of mental wellness routine, not just Gen Zers.

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